Mafia Man 2
A Underworld Platformer
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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5 Game Programmers
Production time:
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10 weeks half-time
Engine:
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TGE
My Contribution:
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Game Design
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Cutscene Storyboarding
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Worldbuilding
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Level Design
First thing's first; What's Mafia Man 1?
Initial Pitch
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Make a cool mafia dude
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Make it a sequel for no reason
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Go full camp
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Give him a briefcase to give irrefusable offers
Game Loop
Level Transitions
Towards the end of a level, you reach a goon guarding a door.
He wants a certain amount of money to let you in the next level.
Gold Loop
We then introduce a level loop containing coins, leading back to the initial door.
The Payoff
Once you have enough money, you can bribe your way to the next level.
Then the following cutscene plays:
The end of level cutscene was essentially established before anything else, designing around making it pop off as much as possible was really fun!