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Track or Treat
A pumpkin roller autoscroller
Team:
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3 Level Designers
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4 Game Artists
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4 Game Programmers
My Contribution:
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Level Design
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Game Design
Production time:
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6 weeks half-time
Engine:
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Unity
Group Collab
Another group was doing a halloween game about a kid trick or treating.
So the natural thing to do was to make them best friends.
Main menu transitioning into cutscene
The teachers mentioned 'you should have a narrative reason that your character is running'.
'How about we make a cutscene where we get pushed down a hill or something, that should do it right?'
Outro Cutscene
PROJECT SHOWREEL
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